ShadeCores -Servers
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A game by Core-Series
Apr 16 2024
ShadeCores will officially launch on April 24 at 17:00 CEST
Mar 14 2024
Website of ShadeCores is being prepared to become public sometime during March 14.
Jan 26 2024
ShadeCores private test-phase will start today there select people with invites will be able to login and test out the game.
Changelog: Latest entry was made 6 days ago. Cheaters: No cheaters deleted yet

Apr 16 2024
ShadeCores official launch on April 24, 17:00 CEST

Welcome to ShadeCores
We are excited to finally present to you: ShadeCores!
After a long time of development and testing, we're finally ready to launch this awesome game!

Quick Info for laziness:
Rates:
  • Tibia 7.4 theme
  • 1x Experience
  • 1x Skills
  • 1x Magic
  • 1x Loot
  • 1x Regen

General info:
Official launch: April 24, 17:00 CEST.
Create characters: 1 hour before launch (16:00 CEST).

  • Authentic
    • Damages
    • Monster attacks
    • Monsters carrying equipment & loot
    • Monster Spawns & respawn depending on players online
    • World light and watches
    • Traps
    • Line of sight system
    • Floor saving system
    • Exhaustion system
    • Much more..
  • General
    • Cannot multi-client
    • REAL Proven & Verified Anti-Cheat system = No cheaters
    • Many quests modified to add mystery to the game for everyone
    • Much more..


What is ShadeCores?
ShadeCores is a game designed to mimic the oldschool version of Tibia.com, but in a slower pace.
Our goal is to be a long lasting and functional game that doesn't run a course of being broken after a few years.
Read more at: About -What is ShadeCores?.

World Map
The map contains all places of Tibia 7.70.
It also contains 100% spawns of Tibia 7.70.
With exception of Ankrahmun and Port Hope that was removed for balancing purposes.

Built authentically
ShadeCores was built hand in hand with hacked Tibia files (7.70 version) and is very accurate to how Tibia was (with exception things that has been improved).
If you played Tibia back in 7.4-7.70 and join ShadeCores, you will yourself notice how scary accurate every single spawn is.
Read more at: About -Additional Information.

Game health
We have made many modifications to ensure a healthy economy and game.
Read more at: About -Keeping the balance of the game.

Creature Behavior
In ShadeCores, same as in CipSoft's, creatures that's fleeing for their life (low health) will not make any pauses no matter how close the player is.
Creatures also doesn't have any exhaustion of their abilities such as attacks, healings and more.
Read more at: FAQ -Creature Behavior.

Creature spawns
ShadeCores has the very same spawn system that CipSoft's had back in the day.
All creatures that spawns has a "home".
And this "home" has a set amount of creatures that belongs to it, always same type of creature.
Read more at: FAQ -Creature spawns.

Accurate creature loot & inventory
ShadeCores have an accurate loot & inventory system for creatures, working identically as it did in CipSoft's back in the day.
Which means that creatures with items that give light, will also light up the creature, or armors that will increase the armor of the creature, or that when a creature wear boots of haste, it will run noticeably faster!
Read more at: FAQ -Creatures equipping their loot & loot system.

Authentic exhaustions
Believe it or not, OT's have it completely wrong, OTs uses 1 or 2 kind of exhaustions depending on which version they're meant to reflect (healing + attacking spells).
However, in CipSoft's, there were 3 different exhaustions in the old days, 4 if you include "using item on.." exhaustion which was 1 second.
Read more at: FAQ -Exhaustion system.

Floor saving
ShadeCores are running with a map-saving system that allow the map to save certain edits done by players.
The edits can almost be anything from items added to certain places, to open doors, wall torches that's lit or not, items hiding in boxes, book cases or even unexpected containers invisible to the naked eye.
Read more at: FAQ -Floor saving system.

Game health balance
To ensure that ShadeCores become as perfect as possible, a lot has to be considered and corrected.
Our goal is to make a long lasting and functional game that doesn't run a course of being broken after a few years.
In ShadeCores, you're not meant to get unlimited supplies, hunting dragons, dragon lords, demons or other demonic critters, we don't fancy the rushed pace much of Tibia has become along with the community.
Read more at: FAQ -Game Health Balance (creatures, supplies, gold).

Keep valuables valuable
In ShadeCores it's harder to obtain "good" equipment, which will turn lower level equipment into the new good equipment.
Read more at: FAQ -Game Health Balance (equipment).

Line of sight system
In ShadeCores we use the same line-of-sight system as in CipSoft's.
You may notice when you're playing that sometimes you can throw things in a way you can't do in most OT's.
And you' may also notice that sometimes, you cannot throw things in same way as in most OT's.
Read more at: FAQ -Line of sight system.

Poison storm
Almost every OT either has ticking poison damage from around 50 counting down until 0, while others have an instant damage followed by poison or some other mixtures.
While in reality, damage of the poison storm is decided by level and magic level, from the first tick of damage, it decreases with a few % until it reaches 0.
Read more at: FAQ -Poison storm.

Traps functionality
Traps does a static amount of damage. 30 to be exact, it's always 30.
However, traps cause a physical damage that listen to the creatures armor.
It means that the damage can and will be reduced by any armor the creature may have.
Read more at: FAQ -Traps (item).

World light & watches
In ShadeCores, time and world light works exactly like it did in CipSoft's back in the day.
Read more at: FAQ -World lights & watches.

Anti-Cheat system
We have a very advanced and automatic anti-cheat system that detects all kind of cheats rather quickly, be it bot, macro, tasker or others.
This system was first developed and proven to work very well in RetroCores world "Cleanera".
It has since then been improved to be faster and detect a wider array of cheats that people could use.

A lot of servers has basically lied about that they're anti-bot, most of players have been in "anti-bot" servers that's been exploding with cheats and nobody gets punished, which is why most with good reason wont trust whenever someone says they're "antibot".
But through Cleanera@RetroCores, we've verified for a lot of people that we're not bullshitting you, we're legit, we have a system that works and a lot of people have tested it and found themselves shocked when their "secret cheat" got caught even though nobody was nearby them.

Additionally to the anti-cheat, ShadeCores does not allow multi-clienting
Multi-Clienting will be treated as a cheat and lead to a deletion.
To make sure nobody accidentally use multi-client without knowing the rules, we've made so that it's not possible to start more than one instance of the client.
If you try to start a new client while already having one open, you will face this little message.


Other Game Features
  • Ability to play for free.
  • No level restrictions on items nor spells.
  • Non-stackable runes/fluids.
  • No Runes from NPCs.
  • No item-hotkeys.
  • No wands/rods.
  • No protection zone on boats/carpets.
  • Manual aiming
  • Anti-lag system.
  • Great and improved monster systems.
  • Monsters can be lured anywhere.
  • No stairjump exhaust.
  • Possibility to make UH traps.
  • Accurate 7.4 formulas.
  • Classic premium system.
  • Classic promotion system.
  • Many and random raids with possibility to loot raid-rare items.

If you're new to the community, you're welcome to join the ShadeCores Discord server to chat with other players and staff!
plain link: https://discord.gg/BtZmNDNUz6


ShadeCores will officially launch on April 24 at 17:00 CEST!
You will be able to create characters starting at 16:00 CEST the same day!


Sincerely,
ShadeCores Staff
Apr 13 2024
Preparing for the official release
We're now preparing ShadeCores for the official release!

The developing of ShadeCores and many weeks of testing have been a privilege!
We thank everyone who were parting of the testing, discussions and played the Testing-Phase for fun!

We will in a very near future announce the official launch!
Mar 28 2024
Beware the days of danger!
Between the server saves of March 28 and March 30, there's dangers in the world!

Due to the nature of testing with blocked off areas (mystery related), a few creatures are near impossible to find and access.
Which is why, we for 2 days will replace 3 other monsters with much more powerful ones that's rarely tested out.

The following spawns have been adjusted
(which means, the adjusted monster will not be available for these days)
  • Dragon Lords have been replaced with demons.
  • Dragons have been replaced by behemoths.
  • Witches have been replaced by warlocks.

Have fun testing around!
Mar 14 2024
Last Test-Phase will be public, set to launch on March 15 at 16:00 CET
Public and final Test-Phase
We're happy to inform you that the last Testing-Phase of ShadeCores will be public!
Which means anyone who would like to try out ShadeCores and raise concerns before the real launch now has a chance to do so!

This Test-Phase will be running like a "seasonal server", thought it's just a once-time deal.
Which could make the testing a bit more fun and familiar for players who play various servers that's "seasonal" in the nature.
ShadeCores will not offer seasonal servers once it's fully released!

The Public Test-Phase will start on March 15, at 16:00 CET.

Rates during testing:
  • Skills: 10x
  • Magic: 3x
  • Loot: 5x
  • Regen: 10x
Experience:
  • from level 1: 20x
  • from level 8: 15x
  • from level 20: 10x
  • from level 30: 7x
  • from level 40: 5x
  • from level 50: 4x
  • from level 60: 3x
  • from level 70: 2x
Other settings:
  • Spells are free.
  • Conjure Multiplier: 10x (runes, ammo)
  • Item regen multiplier: 2x (rings)
  • Spawn rate: 4x faster
Duration of the final test phase
The final Test-Phase will be online and available for all until April 12.
Which means this phase will be going on for 4 weeks.
The weekend after April 12, ShadeCores will be cleaned up and prepared for the final release which will happen on April 24.

NO PAYMENTS AVAILABLE!
When you login on a new character, you get 10,000 shop points to your account that you can use to buy golden account and test around in the shop.

To protect mysteries of ShadeCores while testing
Areas that could contain mysteries are blocked off.
Letters/Books/Parchments will not spawn in map.
We wish players to truly have no knowledge of mysteries when the game finally launches, as the advanced game-play during Testing offsets the balance and players will in a greater deal be able to explore than they'd normally would be able to.

Make yourself familiar
It might be a good idea to make yourself familiar with ShadeCores logic,
You can find much and interesting information in our about page.
You also have a lot of interesting topics in our FAQ.

Social
We invite you to join our discord, to voice your opinions and or concerns.
Even if you're happy with everything, we'd still wish you to tell us so we and others can know about it!
plain link: https://discord.gg/BtZmNDNUz6


The Public Test-Phase will start on March 15, at 16:00 CET.
Accounts and characters can be created 1 hour before the launch of the final test-phase (15:00 CET of same day).


Joining and play "test-servers" aren't for everyone, and we understand if you'd rather wait for the finished product.
But we appreciate and thank everyone who takes part of the testing!
At minimum you get to experience ShadeCores so you know a bit how it will be in the final release, and get a chance to play a "seasonal staged server" that for once has no payment options at all while very strict anti-cheat system in place!
Additionally the "shutdown" wont come as a surprise either, as the date for end of testing is already declared.

We hope you're thrilled to see how ShadeCores progresses through it's early life and are eager to see the final release!
Mar 08 2024
Twitch Questions&Answers streams
Unannounced streams
To keep the live-user amount lower to be easier to manage at first, we will do a few unannounced live-streams with Q&A theme.
This will be done here:
https://www.twitch.tv/shadecores


Announced streams
In a near future we will announce a date and time for a live stream so everyone have a headsup and chance to catch a live-stream to make their voices heard!
So don't worry in case you miss the unannounced ones, you'll get a headsup soon enough!

The point of the streams
The streams will be to some extent show a little what ShadeCores is, and talk a little about it.
And everyone has a chance to ask questions that might be unclear or questions aimed for parts of ShadeCores that's not already been announced.
The stream is also to allow people to voice their concerns if they have any.
ShadeCores launch
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