A game by Core-Series
May 03 2024
Client version 1.02 has been released, if you are using the Wine client you will need to download the latest version manually.
Apr 16 2024
ShadeCores will officially launch on April 24 at 17:00 CEST
Mar 14 2024
Website of ShadeCores is being prepared to become public sometime during March 14.
Jan 26 2024
ShadeCores private test-phase will start today there select people with invites will be able to login and test out the game.
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PVP Systems
NON-PVP
In NON-PVP worlds you cannot attack nor kill other players.
The only possible way to attack and kill other players is if both are enemies in guild war.
Open-PVP
In Open-PVP worlds you can attack any player (with exception on Rookgaard).
This will give you a white skull , and if you kill someone you will get a protection-zone lock for 15 minutes and your skull will stay during that time.
If you kill a player without a skull, you will gain a frag, and depending on amount of frags, you may recieve a red skull or even get banished.
You do not gain frags from killing players wearing skulls.
If you would recieve a redskull, it will be lasting for 12 days from the last moment you had frags enough for a redskull.
A redskull always drop all items upon death, so if you have a redskull, be extra careful.
Yellow Skull System
If a player attack a skulled players that didn't first attack them, they will gain a yellow skull visible for the skulled player.
The skulled player can then attack and kill a yellow skulled player without getting a frag.
PVP-Enchanted
A PVP-Enchanted world work much the same as an Open-PVP world with some small difference.
If the player you kill is at least 90% of your own level, you gain a part of the experience that player loses in the death.
In addition to that, the amount of frags for redskull/banishment is twice as high as on an Open-PVP world.
In NON-PVP worlds you cannot attack nor kill other players.
The only possible way to attack and kill other players is if both are enemies in guild war.
Open-PVP
In Open-PVP worlds you can attack any player (with exception on Rookgaard).
This will give you a white skull , and if you kill someone you will get a protection-zone lock for 15 minutes and your skull will stay during that time.
If you kill a player without a skull, you will gain a frag, and depending on amount of frags, you may recieve a red skull or even get banished.
You do not gain frags from killing players wearing skulls.
If you would recieve a redskull, it will be lasting for 12 days from the last moment you had frags enough for a redskull.
A redskull always drop all items upon death, so if you have a redskull, be extra careful.
Frags to Punishment | Daily | Weekly | Monthly |
Frags to Redskull | 3 | 10 | 20 |
Frags to Banishment | 5 | 15 | 30 |
Yellow Skull System
If a player attack a skulled players that didn't first attack them, they will gain a yellow skull visible for the skulled player.
The skulled player can then attack and kill a yellow skulled player without getting a frag.
PVP-Enchanted
A PVP-Enchanted world work much the same as an Open-PVP world with some small difference.
If the player you kill is at least 90% of your own level, you gain a part of the experience that player loses in the death.
In addition to that, the amount of frags for redskull/banishment is twice as high as on an Open-PVP world.
Frags to Punishment | Daily | Weekly | Monthly |
Frags to Redskull | 6 | 20 | 40 |
Frags to Banishment | 10 | 30 | 60 |